Well, the unexpected happened a few days ago. Things were looking swell for the F-105 object. I was ironing-out the stabilizers to a point that I was satisfied with their appearance, and I had just began modeling the arresting gear housed within the ventral fin. As I do, from time to time, I subdivided the mesh to see what the object would look like with a higher polygon count. But, I forgot to un-do that before I saved my work for the night and, lo-and-behold, I opened it up the next day and there was no going back to the original lower polygon count object. (Sigh…) So, a new fuselage…
I really didn’t want to start over, but there were a couple areas I wasn’t absolutely thrilled with. So, this was actually a good excuse to take a fresh crack at this using a different approach.
The canopy, for instance, was one of those areas I thought could have been done a little better. My mistake gave me the opportunity to re-do that. It was disappointing to have lost time on this, but it’s given me the opportunity to make the model better, so I’ll take it.
So, hopefully the next time I post something, the stabilizers and ventral fin will be modeled and I’ll be closer to being where I was previously.
Say, wherever you are in the world, if you’re a Dad (or someone’s Grandpa), “Happy Father’s Day”. I’m lucky my Dad is only a phone call away and we talk pretty often. He’s the best. Hopefully you were able to be with your Dad, or your kids, and took time-out to do something special today.