Clyde’s in the Cockpit

Merry Christmas to everyone reading this!  I hope you were able to spend time with your families and that everyone enjoyed the spirit of the season.

After giving our fearless pilot, Clyde, a skeleton, and rigging him so he could move, the XB-51 now has a pilot.

XB-51 (© John Matthews)

This was another one of those learning experiences where I can look at how this turned-out and say, “I’ll do things differently next time.”  Clyde was modeled in four pieces.  His body, helmet, visor, and oxygen mask were all separate parts.  I thought that would make things easier, but it really didn’t.  When it came time to put all the pieces together they didn’t want to attach to each other nicely and the textures started attaching themselves to parts of the mesh in a way I hadn’t intended.  This made things more complicated.  I should have probably deleted him and started over.  But, after spending so much time on this first figure, I didn’t have the heart to delete it.  Next time, though, everything will be modeled in one piece.

XB-51 (© John Matthews)

Clyde’s mesh is around 6’0″ tall.  You can’t see very much of him in any “normal” view of the plane, however.  This was the reason I wasn’t devoting a lot of time going crazy with details on him.  He looks good from about 100 feet away, and really has enough detail for any shot from that distance.

I think there will be two more things to accomplish with this mesh before moving on to a new plane.  I’d like to put “operational” markings on it in the natural metal texture, and then I’d like to make a camouflage texture for it.  Then the model will be finished.  More on that next time…

XB-51 (© John Matthews)


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